Menu Editor

Setup

  • Avatar accepts an avatar descriptor. The script will automatically try to find an avatar in your scene

    • If more than one active avatar is found they'll be presented as a list to select the one you want

  • Current Menu shows the currently selected menu displayed in the Menus List

    • This is not meant to be changed, it's there in case you want to ping the menu asset

    • Instead, use the Back button, in combination with clicking other submenus, to navigate

  • Click at the left of a parameter to drag it up or down. This will change its location in the list.

  • The Control button will display the control’s name and icon

    • Open the Rich Text fold to add or remove commonly used rich text settings (color, bold, italics)

    • If the control is a submenu, you can click it to view it like you would in VRChat. This is the way to navigate the menus with this tool

    • You can drop an image on top of this button to quickly change a control’s icon

  • Edit will open the Control Editor window with the selected control

    • In the control editor you can change a controls properties like you would normally (change the name, parameters, type, etc)

    • There are also a couple extra QoL features, like a value slider for float values and invalid control types being filtered out of their respective selection lists

    • Close the window to save the changes

  • Copy will make a copy that you can Paste on a new control, or on an existing one to override it

  • Delete will remove it from the menu

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