Menu Editor
Setup
Avatar accepts an avatar descriptor. The script will automatically try to find an avatar in your scene
If more than one active avatar is found they'll be presented as a list to select the one you want
Current Menu shows the currently selected menu displayed in the Menus List
This is not meant to be changed, it's there in case you want to ping the menu asset
Instead, use the Back button, in combination with clicking other submenus, to navigate
Menus List
Click at the left of a parameter to drag it up or down. This will change its location in the list.
The Control button will display the control’s name and icon
Open the Rich Text fold to add or remove commonly used rich text settings (color, bold, italics)
If the control is a submenu, you can click it to view it like you would in VRChat. This is the way to navigate the menus with this tool
You can drop an image on top of this button to quickly change a control’s icon
Edit will open the Control Editor window with the selected control
In the control editor you can change a controls properties like you would normally (change the name, parameters, type, etc)
There are also a couple extra QoL features, like a value slider for float values and invalid control types being filtered out of their respective selection lists
Close the window to save the changes
Copy will make a copy that you can Paste on a new control, or on an existing one to override it
Delete will remove it from the menu
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