Anchor Override Editor
Last updated
Last updated
Similar to the material editor
Avatar accepts a game object
If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list
Use “Set all to” to change all the Anchor Overrides at once
Tip: I recommend setting all your meshes to a single anchor override transform, usually your chest bone. This will prevent certain meshes from being lit differently from the rest of your avatar in-game.