WFT! | Workflow Tools
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    • Anchor Override Editor
    • Bounds Editor
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  • WFT Editor (Settings)
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  1. Tools

Anchor Override Editor

PreviousMaterial EditorNextBounds Editor

Last updated 10 months ago

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Similar to the material editor

  • Avatar accepts a game object

  • If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list

  • Use “Set all to” to change all the Anchor Overrides at once

Tip: I recommend setting all your meshes to a single anchor override transform, usually your chest bone. This will prevent certain meshes from being lit differently from the rest of your avatar in-game.