# Anchor Override Editor

Similar to the material editor

* **Avatar** accepts a game object
* If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list
* Use “**Set all to**” to change all the Anchor Overrides at once

Tip: I recommend setting all your meshes to a single anchor override transform, usually your chest bone. This will prevent certain meshes from being lit differently from the rest of your avatar in-game.

<figure><img src="/files/7FGTLO0i2ShVYSqVG2ER" alt=""><figcaption></figcaption></figure>


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