> For the complete documentation index, see [llms.txt](https://wft.gabsith.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wft.gabsith.com/tools/anchor-override-editor.md).

# Anchor Override Editor

Similar to the material editor

* **Avatar** accepts a game object
* If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list
* Use “**Set all to**” to change all the Anchor Overrides at once

Tip: I recommend setting all your meshes to a single anchor override transform, usually your chest bone. This will prevent certain meshes from being lit differently from the rest of your avatar in-game.

<figure><img src="https://3752356092-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ftj02dkc9rdDr6hsOSg19%2Fuploads%2F0VNeBqbSYhCFD3sjRtEn%2Fanchor%20override.gif?alt=media&amp;token=bc3e2dcf-7e36-450f-b1a5-11789d94366c" alt=""><figcaption></figcaption></figure>
