Blendshape Animation Creator
Setup
Parent Game Object accepts a game object
This will usually be your avatar
You can ignore this and just set the Mesh slot instead. The Parent Game Object will be set automatically
Blendshapes
Mesh is where you’ll put your object containing a skinned mesh with your blendshapes
There’s a + button at the left of Mesh. When it’s hit a new Mesh slot will be added
There can be as many Mesh slots as you want
If blendshapes are found in the Mesh provided, a list with all the blendshapes will be created
Set them as active with the toggle on the left
The animation created will have a keyframe for each active blendshape, and the value set on this list
Toggle All will enable/disable all of the blendshapes
Reset will disable all the blendshapes and set their value to 0
Animation
Add To Existing Animation makes it so the keyframes are added to the provided animation clip, instead of creating a new one
Note that if you already have the animation open in an animation window, you’ll have to select a different animation and then select it back for it to refresh
Animation Name is the name of the Animation Clip created in the selected asset folder
The Selected Folder is where the Animation Clip created will be saved as a file
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