Blendshape Animation Creator

Setup

  • Parent Game Object accepts a game object

    • This will usually be your avatar

    • You can ignore this and just set the Mesh slot instead. The Parent Game Object will be set automatically

Blendshapes

  • Mesh is where you’ll put your object containing a skinned mesh with your blendshapes

    • There’s a + button at the left of Mesh. When it’s hit a new Mesh slot will be added

      • There can be as many Mesh slots as you want

  • If blendshapes are found in the Mesh provided, a list with all the blendshapes will be created

    • Set them as active with the toggle on the left

    • The animation created will have a keyframe for each active blendshape, and the value set on this list

    • Toggle All will enable/disable all of the blendshapes

    • Reset will disable all the blendshapes and set their value to 0

Animation

  • Add To Existing Animation makes it so the keyframes are added to the provided animation clip, instead of creating a new one

    • Note that if you already have the animation open in an animation window, you’ll have to select a different animation and then select it back for it to refresh

  • Animation Name is the name of the Animation Clip created in the selected asset folder

  • The Selected Folder is where the Animation Clip created will be saved as a file

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