WFT! | Workflow Tools
  • WorkFlow Tools
  • Tools
    • Parameter Editor
    • Menu Editor
    • Toggle Creator
    • Image Creator
    • Material Editor
    • Anchor Override Editor
    • Bounds Editor
    • Bone Selector
  • Niche
    • Asset Creator Shortcuts
    • Blendshape Animation Creator
    • Hue Shift Creator
    • Avatar Setup
  • WFT Editor (Settings)
  • VRM Blendshape Editor (addon)
Powered by GitBook
On this page

Was this helpful?

  1. Niche

Avatar Setup

This tool helps speed up the initial process of getting a model prepared to start working on it

  • Avatar can accept a model directly from the assets folder, or find one in the scene

Checklist

The scripts checks (and give an option to autofix) the following:

  • Rig type is set to humanoid

    • If Set model rig as human is hit, the animation type of the model’s rig will be set to Humanoid

  • Avatar is part of the scene (model is instantiated)

    • If Instantiate avatar is hit, the avatar will be instantiated in the scene (same as dragging and dropping the model from the assets folder to the hierarchy)

  • Avatar contains avatar descriptor

    • If Add avatar descriptor component is hit, an avatar descriptor will be added to the model instance

  • Avatar has an FX Layer

    • If Create FX Layer is hit, an animator controller with the inputted name will be created at the selected folder

  • Avatar has an Expression Menu

    • If Create Expression Menu is hit, an expressions menu asset with the inputted name will be created at the selected folder

  • Avatar has Expression Parameters

    • If Create Expression Parameters is hit, an expressions parameters asset with the inputted name will be created at the selected folder

  • Model doesn’t have Read/Write enabled

    • If Enable Read/Write is hit, the model’s Read/Write Enabled will be turned on.

  • Blendshape Normals are set to Calculate and Legacy Blendshape Normals are off. This is the same behavior that’s done in the VRChat SDK control panel

    • If Use Legacy Blendshape Normals is hit, the model’s Legacy Blendshape Normals will be turned on. This is the same behavior that’s done in the VRChat SDK control panel

PreviousHue Shift CreatorNextWFT Editor (Settings)

Last updated 10 months ago

Was this helpful?