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  1. Tools

Bounds Editor

PreviousAnchor Override EditorNextBone Selector

Last updated 10 months ago

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  • Avatar accepts a game object

  • If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list

  • Use “Set all to” to change the bounds of all the skinned meshes at once

Tip: I recommend setting all the meshes to have the same bounds. Having your canters at 0 and your extents at 1.2 will usually work. This will prevent certain objects from disappearing when looked at from an angle. Going above an extent of 1.24 can change your .

Anchor Override Editor
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