Bounds Editor
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Last updated
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Very similar to the
Avatar accepts a game object
If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list
Use “Set all to” to change the bounds of all the skinned meshes at once
Tip: I recommend setting all the meshes to have the same bounds. Having your canters at 0 and your extents at 1.2 will usually work. This will prevent certain objects from disappearing when looked at from an angle. Going above an extent of 1.24 can change your .