# Bounds Editor

Very similar to the [Anchor Override Editor](/tools/anchor-override-editor.md)

* **Avatar** accepts a game object
* If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list
* Use “**Set all to**” to change the bounds of all the skinned meshes at once

Tip: I recommend setting all the meshes to have the same bounds. Having your canters at 0 and your extents at 1.2 will usually work. This will prevent certain objects from disappearing when looked at from an angle. Going above an extent of 1.24 can change your [performance rank](https://creators.vrchat.com/avatars/avatar-performance-ranking-system#pc-limits).

<figure><img src="/files/itAksxZ06UFxuGuCSsRM" alt=""><figcaption></figcaption></figure>


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