Bounds Editor

Very similar to the Anchor Override Editor

  • Avatar accepts a game object

  • If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list

  • Use “Set all to” to change the bounds of all the skinned meshes at once

Tip: I recommend setting all the meshes to have the same bounds. Having your canters at 0 and your extents at 1.2 will usually work. This will prevent certain objects from disappearing when looked at from an angle. Going above an extent of 1.24 can change your performance rank.

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