Bounds Editor
Last updated
Last updated
Very similar to the Anchor Override Editor
Avatar accepts a game object
If any skinned mesh is found in any object parented to the avatar, it will be displayed as a list
Use “Set all to” to change the bounds of all the skinned meshes at once
Tip: I recommend setting all the meshes to have the same bounds. Having your canters at 0 and your extents at 1.2 will usually work. This will prevent certain objects from disappearing when looked at from an angle. Going above an extent of 1.24 can change your performance rank.